SYNTAXIA Devlog — “Still Cooking: New Systems, UI, and a Sneak Peek”


Positive Reception - Expanding the Scope

Hey everyone!

It’s been a while since our last update, but don't worry SYNTAXIA is very much in active development. We're just not that good at all the social media stuff. After receiving overwhelmingly positive feedback, we have decided to expand the scope and depth of the game. As a result, we've decided to move the planned release from 2025 to 2026. This change gives us the time and creative freedom to polish every part of the game and deliver something truly unique.

A Smarter Operating System

One of the biggest areas we’ve been working on is your in-game OS - the backbone of how you interact with the world of SYNTAXIA.

We now support:

  • Resizable and draggable windows
  • New window animations (open, close, minimize)
  • Improved layering system for multitasking
  • Updated “Text Document” showing of text

Reworking the OS like this wasn’t just for polish, it was necessary to streamline and speed up the development of future programs, like the inventory system below. With this foundation, it’ll be much faster to build and plug in new tools as the game evolves.

New Inventory Program

The inventory always felt a bit lacking, so we added a brand-new inventory program, fully integrated into the in-game OS. Unlike the usual adventure-game inventory, here you can analyze and explore an object’s properties. The program is designed to feel like a native app in SYNTAXIA’s desktop interface.

Inventory Program

This upgrade isn’t just visual, it fundamentally changes how items work in the game. Previously, certain items were tied to one specific puzzle. Now, non-consumable items can be reused across multiple situations, which opens up way more flexibility in puzzle design, exploration, and replayability.

Of course, this also means a lot more work on our side. Puzzles and systems now need to account for multiple possible item uses. But we believe the added depth will be worth it.

A Sneak Peek at the Next Chapter

We're deep into development on the next major area of the game, and while we’re not ready to fully reveal it yet, here’s a heavily redacted design image from one of the upcoming levels:

Redacted Level

[CLASSIFIED DATA OMITTED]

We’re pushing the visual style further than before, adding shading, more complex lighting and blending eerie environments with subtle narrative threads. Here's a small look at some new environments from that chapter:

Environment Comparison

(Comparison of the old art vs. the new.)

Lighting Comparison

(Comparison of the old lighting system vs. the new.)

Up to now, the deo included 5 separate rooms. This chapter alone will have double that, at 10 rooms. That's triple the size of the game! :o

Sound Upgrade: FMOD Integration

Behind the scenes, we’ve also spent a big chunk of time migrating all our audio to FMOD. This was a major effort, but it gives us far more flexibility for mixing, real-time effects, and precise audio control, especially as SYNTAXIA's environments become more dynamic and complex.

What’s Next

We'll be sharing updates more regularly — even if it’s just small peeks behind the scenes of SYNTAXIA, on our socials:

Thank you for sticking with us. Sensoria Komplex is growing fast, and we can't wait to show you more soon.

— The SYNTAXIA Team

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