New levels - Thunderstorm


Time for the second part of our New Levels series of devlogs: Thunderstorm.

I've written more about the purpose and structure of the levels in the River post, if you'd like a refresher first.

Now, let's call down the "Thunderstorm Level" and see if we can weather it!


What I guess I forgot to mention in the River level devlog is that each level has a theme; river, thunderstorm, desert, and so on. The theme sets the visual tone for the level, but also sometimes influences the reason for Twig stopping (usually some kind of challenge that needs to be overcome).

While River is themed water/river/currents/ocean, Thunderstorm is more wind/clouds/lightning/thunder/electricity. In both cases, I like to keep in mind how the magic in Twig's world currently works; while still being heavily influenced by human minds of the past, it now mainly is Wild Magic. It'd be fair to say that it now more resembles a form of weather system!

- - - - - -   GAME MECHANICS   - - -- - 


Environment

Travel scenery
Travel scenery

Plants found while foraging
Plants found while foraging

Card design
Card design

Movement cards
Movement cards

Obstacles of Red element
Obstacles of Red element

Obstacles of Blue element
Obstacles of Blue element


And that's what I had for Thunderstorm level this time. 

Thanks for stopping by!

Get Not Us

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.