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Not Us
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Devlog
New levels - Thunderstorm
April 15, 2025
by
DaLath
9
#level, #thunderstorm, #art, #mechanics
Time for the second part of our New Levels series of devlogs: Thunderstorm . I've written more about the purpose and structure of the levels in the River post , if you'd like a refresher first. Now, l...
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New levels - River
March 13, 2025
by
DaLath
8
#level, #river, #art, #mechanics
In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The first few months, Not Us had the workname...
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Demo is out — now what?
March 03, 2025
by
DaLath
7
#background, #history, #team, #code, #codebase, #spelkollektivet
Origins Three years ago, when me and my friends were toying around with making a card game prototype in Godot, it was all about enjoying making games together. To learn not just the technical aspects...
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Welcome to Not Us
February 27, 2025
by
DaLath
8
#demo, #initial, #background, #history
My name is Andreas and it was me who initially started work on this project in 2021. I was and am still living at an amazing place called Spelkollektivet during this development. I've been making game...
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